

Unfortunately, you’ll find yourself getting pretty much everything you want out of these modes far too quickly. Stockpile similarly deals with scooping up Gears, but from the wrecks of rivals that are then banked at designated capture zones. Each of the game's four multiplayer modes are essentially variations on the same activity, all requiring you bash into players on the opposing team, score points, and, in the case of Carnado, deliver Gears to a central tornado that wrecks your car, depositing what you've gathered by bashing into other cars.


The real longevity obviously lies in exploring what multiplayer has to offer, and on that front Destruction AllStars has a nice suite of modes to choose from, including the straight-up, no-frills thrills of free-for-all Mayhem the Gear-collecting carnage of Carnado and Stockpile and the battle royale-esque elimination rush of Gridfall, in which the arena falls away beneath you as the match progresses. After an irritatingly slow tutorial, you're thrown headlong into the game's manic 8v8 multiplayer modes or the surprisingly decent selection of solo content, including character challenges and bouts against AI opponents.
