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Mage time stop
Mage time stop











mage time stop

So most chars ran around like chicken after a few seconds. I cast protection from fear before, but keldorns dispell removed this as well. I try to use weapons with additional elemental damage (long live the fail of ages !!!) Very few enemies are immun to magic weapons and all elements at the same time. If the enemies start with time stop and cast something else I can only hope that some chars survive this and are able to do anything at all afterwards. Having a third char casting true seing is one idea (do mages and clerics have this spell?). This has one problem: keldorns dispell also removes my onw protection spells and sometimes the enemy gets invisible or makes a copy of himself. Keldorn used his dispell ability and a mage cast breach.

mage time stop

I think especially of liches and a late fight in a tree. I was always afraid of using spells where the target gets a saving throw, because I assume you can defeat weak enemies without spells and strong enemies will make their save always. What spells do you use to protect yourself and your party and what do you cast agains the enemy? What do you do when you prepare yourself for a hard fight? So finally I want to use any char with arcane magic as main char.īut a pure mage is still a bit to fragile to me in the first levels so I want to use multi class because I never did this either. Until now I only used a mage in the back row to dispell enemies and cast damage spells. I want to use a gnome fighter/illusionist to play through BGT (only used vanilla BG1+2 before). Until now I only used warriors, thiefs and once a cleric and a monk as main char.













Mage time stop