
Using simple passages and links alone is an excellent way to design a simple Twine text. Using variables and if-statements to vary the story for the player Done this way, a story map could resemble the picture below: Twine Design, Stage 2: The new passages you have created can have their own links to more passages and so on. To continue the story, write text in each of the new passages that the player will she selects their respective links. Notice that if you typed the links correctly, two new passages with the names “Cincinnati” and “Home” have been created in the story map. These two parts are connected with an -> made up of the minus sign and the greater than sign. The second part is the name of the passage the player goes to after clicking on the link. The first part is a word or words that the player will see and be ale to click upon in the game. There are two parts to a basic link in Twine Harlowe. Each of the choices must be made into a link that, when selected, will take the player to a new passage. Let’s suppose your passage text says, “You are on a long and winding road” and you would like the player to have the choice to go to Cincinnati or to return home. When you are done with the passage the player will see, you’ll need to provide some links that allow the player to make a choice in the story. Generally (though it is not required) the Twine reader is referred to in the second person (“You are on a long and winding road.”). Since this is the start of your interactive text, you will want to establish the situation in which the player/reader finds herself. Then, as the passage editor suggests, double click on the passage text and create your own passage. Replace the “Untitled Passage” text with your own title, simpler is better. Edit this untitled passage by double-clicking on it.ĭouble-clicking brings up the passage editor screen, which looks like this. When you first open a project in Twine, the story map will appear with a first passage, marked untitled passage, as shown in the picture on the lef. The basics of a Twine text: Passages and links Edit this untitled passage by double-clicking on it. When you create a new story in Twine, the story map will appear with a first passage, marked untitled passage. To create a story, click on the green +story button on the right side of the starting screen. Once you have written some it will look more like the image to the right. Skip any offer of an introduction and you will be brought to the starting screen.

Once you have installed twine (find different versions at run it.
#Twine harlowe hide audio bar pdf
There are several beginner’s guides on the web to using Sugarcube, but few that deal explicitly with Harlowe.Ī pdf of this guide with accompanying images, formatting, color, etc.

Sugarcube is a legacy version that supports the features and syntax of earlier Twine 1.x versions. Harlowe is the default style for Twine 2.0 and uses a syntax that is different than Sugarcube. There are two main presentation formats for Twine 2.0 texts: Harlowe and Sugarcube. Also see the Twine for Education Wiki Page with a list of resources
